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DCJR 3D Art

2D/3D Computer Graphics Specialist
  • DCJR 3D Art
  • Professional
  • Personal
  • Cinematics
  • Blog
  • About
  • Resumé

Welcome!

I'm sharing personal projects I'm working on and skills that I'm developing. 


Latest and Greatest:

Blog
Moving along!
Moving along!
about 9 years ago
Virtual Reality
about 9 years ago
Spaceship
Spaceship
about 9 years ago
Easter Island Redux
Easter Island Redux
about 10 years ago
Up All Night with my first post
Up All Night with my first post
about 10 years ago

EasterIsland_Scaled_peekaboo_HD2.jpg

Easter Island Redux

June 04, 2015

My next project was to learn Unity, a game engine used for developing video games. The plan was to create a simple 3D scene in Maya, and then re-create it in Unity. Soon after I started the process of learning Unity, I realized I needed to devote more time to it, so I decided to just finish the scene and then do something different for the Unity level.

The scene I created was inspired by a watercolor painting of the Easter Island statues I did for an art project in high school. The statues appear as they were hundreds of years ago - timeless and mysterious. I thought it would be a cool subject to paint. Several years later, I recreated the painting and introduced it into the digital realm around 1988.

EASTERIS_converted.jpg

The image was created in a paint program called DPaint for the Amiga computer. I digitized the watercolor painting with a video camera and some software. Once the painting was video captured as a still-frame, I saved it and opened it in DPaint. I isolated the video image of the main foreground statue and ended up with an image “brush”. I could now stamp the statue on a hillside and vary the scale. The hillside image was generated with a 3D scene generator program that was popular at the time. So after I stamped the statues on the hill, I painted some grass blades and used them in a clump “brush” to paint the grass on the barren hillside. It was all painted with a mouse!

Shift to the present. Third time’s a charm! I wanted to do a 3D version of the scene. I modeled the statue in Maya, detailed it and painted it in ZBrush.

In my online search for image references, I came across an image from the movie Ice Age. It was a nice composition and I liked the subtle exaggeration in the style of the statues. I created my scene and used the reference as a starting point. I ended up creating the scene for rendering in Lightwave since I was familiar with the instancing tool used for the grass. Of course, I had to include my little blue alien!

For the clouds, I wanted to try out some new custom Photoshop brushes I bought from Aaron Blaise, a talented artist/animator who has worked for Disney and he’s also a great and inspiring teacher. http://aaronblaiseart.blogspot.com.

Back to Unity!

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email: danielcolon@mac.com
phone: 707-315-9798