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DCJR 3D Art

2D/3D Computer Graphics Specialist
  • DCJR 3D Art
  • Professional
  • Personal
  • Cinematics
  • Blog
  • About
  • Resumé

Welcome!

I'm sharing personal projects I'm working on and skills that I'm developing. 


Latest and Greatest:

Blog
Moving along!
Moving along!
about 9 years ago
Virtual Reality
about 9 years ago
Spaceship
Spaceship
about 9 years ago
Easter Island Redux
Easter Island Redux
about 9 years ago
Up All Night with my first post
Up All Night with my first post
about 9 years ago

EasterIsland_Scaled_peekaboo_HD2.jpg

Easter Island Redux

June 04, 2015

My next project was to learn Unity, a game engine used for developing video games. The plan was to create a simple 3D scene in Maya, and then re-create it in Unity. Soon after I started the process of learning Unity, I realized I needed to devote more time to it, so I decided to just finish the scene and then do something different for the Unity level.

The scene I created was inspired by a watercolor painting of the Easter Island statues I did for an art project in high school. The statues appear as they were hundreds of years ago - timeless and mysterious. I thought it would be a cool subject to paint. Several years later, I recreated the painting and introduced it into the digital realm around 1988.

EASTERIS_converted.jpg

The image was created in a paint program called DPaint for the Amiga computer. I digitized the watercolor painting with a video camera and some software. Once the painting was video captured as a still-frame, I saved it and opened it in DPaint. I isolated the video image of the main foreground statue and ended up with an image “brush”. I could now stamp the statue on a hillside and vary the scale. The hillside image was generated with a 3D scene generator program that was popular at the time. So after I stamped the statues on the hill, I painted some grass blades and used them in a clump “brush” to paint the grass on the barren hillside. It was all painted with a mouse!

Shift to the present. Third time’s a charm! I wanted to do a 3D version of the scene. I modeled the statue in Maya, detailed it and painted it in ZBrush.

In my online search for image references, I came across an image from the movie Ice Age. It was a nice composition and I liked the subtle exaggeration in the style of the statues. I created my scene and used the reference as a starting point. I ended up creating the scene for rendering in Lightwave since I was familiar with the instancing tool used for the grass. Of course, I had to include my little blue alien!

For the clouds, I wanted to try out some new custom Photoshop brushes I bought from Aaron Blaise, a talented artist/animator who has worked for Disney and he’s also a great and inspiring teacher. http://aaronblaiseart.blogspot.com.

Back to Unity!

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email: danielcolon@mac.com
phone: 707-315-9798