danielcolon@mac.com        707-315-9798

Environment Artist / 3D Generalist / Graphic Artist

Passionate    Detail Oriented    Collaborative

Breadth of experience in the game development industry, creating 3D environments from artist concepts, integrating 3D objects into 2D rendered backgrounds, and cinematic animation.

Skilled in Unity 3D creating environments for virtual reality.

Skilled in all facets of 3D environment creation, including real-time and baked, 3D objects and ambient 3D character modeling and texturing.

Skilled in creating 2D vector art and imaging, layout and design work.


  • Maya     modeling, UV mapping, vertex lighting, rendering
  • Unity 3D    creation of virtual environments, shaders, lighting
  • ZBrush     modeling, texturing
  • Lightwave 3D     modeling, rendering, animating, basic rigging
  • Modo     modeling
  • Photoshop     texturing, imaging
  • Illustrator     2d vector art, layout and design
  • NDO, xNormal     imaging

Employment / Experience

Technology Architect        Infosys Limited        Palo Alto, CA        May 2016 - Current

Create virtual environments with 3D geometry, shaders, baked and real-time lighting, 2D graphic elements - for proof of concept projects in enterprise.


Unity 3D, Maya, Adobe Photoshop CC 2015, Illustrator CC 2015

Graphic Artist        Bronco Winery        Napa, CA        Dec 2015 - May 2016

Created 2D graphic elements for product visualization, including creating/editing layout for marketing department.


Adobe Photoshop CC 2015, Illustrator CC 2015

Environment Artist        Toys for Bob        Novato, CA        Jul 2005 - Oct 2014

Created real-time 3D environments and assets, including ambient characters, using vertex lighting tools progressing through real-time lighting techniques for real-time engine, providing supporting components.

Collaborated with level designer, working from concept art and within level design constraints creating 3D environments resulting in visually pleasing levels fitting within the game play design.

Collaborated on single prop items as well as environment creation ensuring completion of additional game assets.

Created minor 3D characters from art concepts, normally assigned to character group, ensuring completion of additional ambient level characters.


Maya, ZBrush, Photoshop, xNormal, NDO2, 3D Studio Max (limited)

Game Titles Produced

2014    Skylanders: Trap Team

2012    Skylanders: Giants

2011     Skylanders: Spyro’s Adventure

2008    Madagascar: Escape 2 Africa

2006    Tony Hawk’s Downhill Jam

Environment Artist        Electronic Arts        Foster City, CA        Apr 2005 - Jul 2005

Created real-time 3D sets for short-term contract on Sims game project, facilitating project completion.


3D Studio Max, Photoshop

Game Title Produced

2005    The Sims 2

3D Artist        Digital Domain        Santa Monica, CA        Feb 2005 - Apr 2005

Created highly detailed 3D assets for short-term contract for the commercial division.


Lightwave 3D, Nuke (batch rendering)

Environment Artist/  Software Specialist/  Lead 3D Artist/  3D Artist/Animator  LucasArts Entertainment       San Rafael, CA        1994-2004

Created 3D environments, from 3D pre-rendered cut scenes to real-time environments, providing storytelling animation, background sets and levels.

Managed pipeline development integrating 3D objects with 2D rendered backgrounds and characters for “The Curse of Monkey Island”, resulting in selection by art team, using skills acquired and process on other projects, including "Outlaws".

Facilitated in-house training of 2D animators and artists transitioning into 3D art, in preparation for 3D production workflows, resulting in producing "Escape from Monkey Island".


Lightwave 3D, Maya, Photoshop

Game Titles Produced

2005    Star Wars: Republic Commando

2003    Gladius

2002    Star Wars: Jedi Starfighter

2000    Escape From Monkey Island

1999    Star Wars: Episode 1 – Racer

1998    Star Wars: Behind the Magic

1998    Star Wars: Jedi Knight – Mysteries of the Sith

1997    The Curse of Monkey Island/  Outlaws/  Outlaws: Handful of Missions/  Star Wars: Masters of Teras Kasi

1995    The Dig/  Full Throttle/  Star Wars: Rebel Assault II – The Hidden Empire

Additional Experience

3D Artist        Crystal Dynamics       Palo Alto, CA        1992-1994

3D Artist        LucasArts Entertainment       San Rafael, CA        1992

Computer Artist        Strategic Simulations, Inc.       Sunnyvale, CA        1991

Desktop Publisher        AlphaGraphics        Capitola, CA        1990

Desktop Publisher        Techdoc, Inc.        Los Gatos, CA        1989

Desktop Publisher        RW Graphics        Mountain View, CA        1988


Studied Art / Design     San Jose State University, San Jose, CA

Color and Typography

AA Degree, General Education        Chabot College, Hayward, CA

Emphasis in Graphic Arts and Computer Science


Available upon request