<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:video="http://www.google.com/schemas/sitemap-video/1.1">
  <url>
    <loc>http://www.dcjr3dart.com/new-gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-01-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1516071501915-YR6LW9MI9Y4P0FP2DL3L/spacewhales_2018.jpg</image:loc>
      <image:title>Personal - Space Whales</image:title>
      <image:caption>This is an original design that I did back in late 2015. I was inspired by the whimsy of Dr. Suess, and the ethereal realm of Treasure Planet. Modeled, UV mapped in Maya 2015, detailed/painted in ZBrush 4R7, textured in Photoshop CC 2015, animated and rendered in Lightwave 2018.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1516071501915-YR6LW9MI9Y4P0FP2DL3L/spacewhales_2018.jpg</image:loc>
      <image:title>Personal - Space Whales</image:title>
      <image:caption>This is an original design that I did back in late 2015. I was inspired by the whimsy of Dr. Suess, and the ethereal realm of Treasure Planet. Modeled, UV mapped in Maya 2015, detailed/painted in ZBrush 4R7, textured in Photoshop CC 2015, animated and rendered in Lightwave 2018.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1460274130540-VTUTDB6JS5RCTVN5WM8E/Spooked%21_HD_04_07_16.jpg</image:loc>
      <image:title>Personal - Spooked!</image:title>
      <image:caption>I originally designed this concept back in 2008. In this latest render, I introduced a new character - the tree. Modeled in Lightwave, UV mapped, additional modeling in Maya, sculpted in ZBrush, textured in Photoshop, rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1454500025665-ENY3UJY54GSJN98O62V4/gasMines_HD.jpg</image:loc>
      <image:title>Personal - Star Wars Gas Mines</image:title>
      <image:caption>This new image is from a cinematic that I did originally for the LucasArts game, Star Wars: Episode 1 - Racer. In this new rendition of the animation, I created new textures and models, and added detail overall. I also redid the lighting and animation. Modeled in Lightwave, UV mapped in Maya, textured in Photoshop, animated and rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1453166233367-RRKMO4CLAYII0LZ1E0WE/preyBluePrint_FINAL.jpg</image:loc>
      <image:title>Personal - Sneak Peek</image:title>
      <image:caption>This is a sneak peek of a character I designed and created for an upcoming VR animation that I'm working on. Modeled in Maya, textured in ZBrush and Photoshop, rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1454446459965-NPBB171MOH4E9XCDD0PG/preyBluePrint_FINAL.jpg</image:loc>
      <image:title>Personal - Sneak Peek</image:title>
      <image:caption>This is a sneak peek of a character I designed and created for an upcoming VR animation that I'm working on. Modeled in Maya, textured in ZBrush and Photoshop, rendered in Lightwave, layout in Photoshop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1439698737994-FJZQJ98OY9KNVH9KWZP8/UpAllNight_HD.jpg</image:loc>
      <image:title>Personal - Up All Night</image:title>
      <image:caption>This scene is from an original project of mine of a mischievous little alien. The basis for a story yet to be told. Borrowing from concept art from Dreamworks for the background set rounds out this piece. Modeled in Maya, sculpted and textured in ZBrush, textured in Photoshop, rigged and rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1460102047926-EWV2FVYRPYF3XNPTUG69/Spooked%21_HD_04_07_16.jpg</image:loc>
      <image:title>Personal - Spooked!</image:title>
      <image:caption>I originally designed the concept back in 2008. In this latest render, I introduced a new character - the tree. Modeled in Lightwave, UV mapped, additional modeling in Maya, sculpted in ZBrush, textured in Photoshop, rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1446077776032-KS9VWBYTYZMARY9U3INO/latest_DOF_MB_HD.jpg</image:loc>
      <image:title>Personal - Robot Rampage!</image:title>
      <image:caption>This image was inspired by a mix of a funny illustration by Christophe Lautrette, and the art style of Aardman Animations. Modeled in Maya, sculpted and textured in ZBrush, textured in Photoshop, rigged and rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1445903906996-L7VWX82VCAK0M13ZUE9D/pirateSwordEarring_HD_v2.jpg</image:loc>
      <image:title>Personal - The Pirate!</image:title>
      <image:caption>I created this model of a pirate character based on an early concept sample from The Pirates! Band of Misfits, by Aardman Animations. Modeled in Maya, sculpted and textured in ZBrush, textured in Photoshop, rigged and rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1446077248964-VCDGEDRTO4DOXZWTBM2F/NewPoseG2_cropped.jpeg</image:loc>
      <image:title>Personal - Up All Night</image:title>
      <image:caption>Main character development from my original sketch to the final version. Detailed and textured in ZBrush, textured in Photoshop, modeled, rigged and rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1441159520818-ATTQA5CLF9YWBBNYZ5YU/EasterIsland_Final_GrassRedo_HD_BGSky.jpg</image:loc>
      <image:title>Personal - An Unfamiliar Face</image:title>
      <image:caption>I revisited this project again, and created this new scene, An Unfamiliar Face. I wanted to mix it up a bit and decided to go with a more playful story. I created some facial expressions for the statues and gave them some life. I also added some sweeping clouds - borrowed style from the Monkey Island games. Modeled in Maya, sculpted and textured in ZBrush, textured in Photoshop, rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1425552312249-3VRH3JU59FUBHPZD8WVJ/bertinoRender_01.jpg</image:loc>
      <image:title>Personal - Project Bertino</image:title>
      <image:caption>I created this car for a project for my friend Marc Overney. He designed the car and wanted a cel shaded rendering style - I rendered this with a new "car paint" shader at the time. Modeled and rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1453270615111-0I68126W46445KC6ZD1W/preyBluePrint_FINAL.jpg</image:loc>
      <image:title>Personal - Sneak Peek</image:title>
      <image:caption>This is a sneak peek of a character I designed and created for an upcoming VR animation that I'm working on. Modeled in Maya, textured in ZBrush and Photoshop, rendered in Lightwave, layout in Photoshop.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/latest</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-01-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1446073230983-BMHEQXURIAT3Q3WXGJA1/last.jpg</image:loc>
      <image:title>Game Art Samples - Monkey Island</image:title>
      <image:caption>This was an art test I did for Telltale Games. Modeled and rendered in Maya, sculpt detailed and textured in ZBrush, textured in Photoshop and NDO2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1446073230983-BMHEQXURIAT3Q3WXGJA1/last.jpg</image:loc>
      <image:title>Game Art Samples - Monkey Island</image:title>
      <image:caption>This was an art test I did for Telltale Games. Modeled and rendered in Maya, sculpt detailed and textured in ZBrush, textured in Photoshop and NDO2.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1444157441687-E52K8JE6DZ4MBTESWJ6Q/trapTeam01.jpg</image:loc>
      <image:title>Game Art Samples - Skylanders: Trap Team</image:title>
      <image:caption>GAME ASSETS modeled, uv mapped, normal mapped, and texture mapped. Maya, ZBrush, Photoshop, NDO2, xNormal</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1444223674157-FPT6Q7AU47YWQF5TXRHE/turrets.jpg</image:loc>
      <image:title>Game Art Samples - Skylanders: Trap Team</image:title>
      <image:caption>GAME ASSETS, turrets and barricade, modeled, uv mapped, normal mapped, and textured mapped. Maya, ZBrush, Photoshop, NDO2, xNormal</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1444218989565-R12MBIDGD86LUPBB8ZX1/squid.jpg</image:loc>
      <image:title>Game Art Samples - Skylanders: Trap Team</image:title>
      <image:caption>GAME ASSET, ambient squid character modeled, uv mapped, and texture mapped. Maya, ZBrush, Photoshop, NDO2, xNormal</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1444175476460-NE0ZPDEZ45MKMX3EHCGV/train.jpg</image:loc>
      <image:title>Game Art Samples - Skylanders: Trap Team</image:title>
      <image:caption>GAME ASSETS, engine and cars, modeled, uv mapped, and texture mapped. Maya, ZBrush, Photoshop, NDO2, xNormal</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1425933057736-1WK1IFDDQVKSHWKA3WAA/Giants_01.jpg</image:loc>
      <image:title>Game Art Samples - Skylanders: Giants</image:title>
      <image:caption>LEVEL ART, modeled, uv mapped, texture mapped, and vertex lighting baked. Maya, Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1440447606797-V7119PZOEMCSKFIWY9YO/sample.jpg</image:loc>
      <image:title>Game Art Samples - Skylanders: Giants</image:title>
      <image:caption>LEVEL ART, modeled, uv mapped, textured mapped, and vertex lighting baked. Maya, Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1431713652772-8EUYIMYWL05O93OKCX66/spyro01.jpg</image:loc>
      <image:title>Game Art Samples - Skylanders: Spyro's Adventure</image:title>
      <image:caption>LEVEL ART, modeled, uv mapped, textured mapped, vertex lighting baked. Maya, Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1425948972227-IDQRW2FXOWU6OKU1MZLF/sample_04.jpg</image:loc>
      <image:title>Game Art Samples - Madagascar: Escape 2 Africa</image:title>
      <image:caption>GAME ASSET, airplane platform, modeled, uv mapped, textured mapped, lightmap baked.  Maya, Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1425947174219-BJ6EZBBUUY9LGYB36W2Q/Republic_Comm_01.jpg</image:loc>
      <image:title>Game Art Samples - Star Wars: Republic Commando</image:title>
      <image:caption>LEVEL ART, modeled, uv mapped, texture mapped, imported into Unreal Engine, and Unreal lightmap baked. Maya, Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1425941737383-FJ66PFVJ6I8337GEEB6C/Gladius_01.jpg</image:loc>
      <image:title>Game Art Samples - Gladius</image:title>
      <image:caption>LEVEL ART, modeled, uv mapped, texture mapped, and vertex lighting baked. Maya, Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1425458919317-ZSYXTOWW0IN7S5IOUGGL/Millenium+Falcon.jpg</image:loc>
      <image:title>Game Art Samples - Star Wars: Behind the Magic</image:title>
      <image:caption>LEVEL ART, modeled, texture mapped, lit and rendered. R2D2 modeled by Mark Christiansen. Lightwave, Photoshop  </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1425552834826-KLJBFC6JB4VBL8RI7O16/Monkey_Island.jpg</image:loc>
      <image:title>Game Art Samples - Escape From Monkey Island</image:title>
      <image:caption>LEVEL ART, modeled, texture mapped, lit and rendered. Lightwave, Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1425552861292-DRES38EYSUGF6JFKCSWI/Y-Wing.jpg</image:loc>
      <image:title>Game Art Samples - Star Wars: Behind the Magic</image:title>
      <image:caption>GAME ASSET, Y-Wing Fighter, modeled, texture mapped, lit and rendered. Lightwave, Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1425552893940-ZBV0Y6TQ9ETXM6N3Q86H/XMas_95.jpg</image:loc>
      <image:title>Game Art Samples - LucasArts Holiday Card</image:title>
      <image:caption>Death Star Ornament, modeled, texture mapped, lit and rendered. Concept design by Peter Chan Lightwave, Photoshop</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/blog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1431685146001-DOXFFE1DPT14287F9AVH/finalRender_forCard.jpg</image:loc>
      <image:title>Blog</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/blog/2015/12/18/moving-along</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-12-18</lastmod>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/blog/2015/11/19/virtual-reality</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-11-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1447934843860-J00137JJOQDS8848L8Z5/image-asset.jpeg</image:loc>
      <image:title>Blog - Virtual Reality</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/blog/2015/10/5/spaceship</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-10-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1444081998294-2KON55TS86MQV5A877S4/spin.085.jpg</image:loc>
      <image:title>Blog - Spaceship</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/blog/2015/6/4/easter-island-redux-1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-10-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1433463949937-DQUO7GWXBIDC30HOJVO3/EasterIsland_Scaled_peekaboo_HD2.jpg</image:loc>
      <image:title>Blog - Easter Island Redux</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1433464616663-MK3MZTQZ07PEKD46ZUMH/EASTERIS_converted.jpg</image:loc>
      <image:title>Blog - Easter Island Redux</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1433464949222-XHOQ8AAQ1UND7IFWKHCI/image-asset.jpeg</image:loc>
      <image:title>Blog - Easter Island Redux</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1433465316290-Y87CXXCGFAQ65WW0F8R9/image-asset.jpeg</image:loc>
      <image:title>Blog - Easter Island Redux</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/blog/2015/5/16/up-all-night-trying-to-come-up-with-an-intro-</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-05-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1431865976078-2AYLJ8GBMKNO4E96TPSA/image-asset.jpeg</image:loc>
      <image:title>Blog - Up All Night with my first post</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/cinematics</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-02-07</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/54f4cc1ce4b0014ec19fcc38/t/56b7a6f98259b5fcfb4e45d6/1454874412512/</image:loc>
      <image:title>Cinematics - Star Wars Gas Mines</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/54f4cc1ce4b0014ec19fcc38/56b2aa2645bf215fac5a6e49/56b79f2c0c4a68f5ea9a76f7/1454874412512/</image:loc>
      <image:title>Cinematics - Star Wars Gas Mines</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1454874412749-G72D3XQV3CKC1RN83Z7F/image-asset.jpeg</image:loc>
      <image:title>Cinematics - Star Wars Gas Mines</image:title>
      <image:caption>Modeled in Lightwave, UV mapped in Maya, textured in Photoshop, animated and rendered in Lightwave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/54f4cc1ce4b0014ec19fcc38/56b2aa2645bf215fac5a6e49/56b2aaef5bd3305cddae6266/1454549743663/</image:loc>
      <image:title>Cinematics</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/new-cover-page-1</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2023-12-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1428609896733-9JIQEKXWN5WOCWDVJVZ1/UpAllNight.jpg</image:loc>
      <image:title>DCJR 3D Art</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-07-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f4cc1ce4b0014ec19fcc38/1531098296410-GRZUHJYISEV5PQY3S4XZ/daniel_napa_square_01.jpg</image:loc>
      <image:title>About</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.dcjr3dart.com/new-page-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-12-15</lastmod>
  </url>
</urlset>

